Ogor Mawtribes – Tyrant

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SPEARHEAD WARSCROLL
Tyrant
6"
8
4+
5
The ferocious warleaders of the Gutbuster warglutts, Tyrants are living mountains of iron and blubbery flesh. Each has risen to the heights of power by eating their rivals and bullying their tribe-mates into doing as they’re told, and their bottomless appetite can only be satisfied by a lifestyle of constant plunder and war. Despite their girth, they move with surprising speed, hacking their prey into bloody chunks for easier consumption and relying upon a heavy gutplate – and several thick layers of fat – to keep them from harm.
SPEARHEAD WARSCROLL
Tyrant
RANGED WEAPONS
RngAtkHitWndRndDmg
Ogor Pistols [Shoot in Combat]
Ogor Pistols
Shoot in Combat
10"24+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Thundermace
Thundermace34+2+23
Beastskewer Glaive [Anti-MONSTER (+1 Rend)]
Beastskewer Glaive
Anti-MONSTER (+1 Rend)
24+2+12
Your Hero Phase
BULLY OF THE FIRST DEGREE: Tyrants use abrupt violence to help them maintain an iron rule over their warglutt.

Declare: Pick a friendly unit wholly within 12" of this unit to be the target. You cannot pick this unit.

Effect: Add 3 to the control score of the target until the start of your next turn.

KEYWORDS
HERO, INFANTRY

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
© Vyacheslav Maltsev 2013-2026