Ogor Mawtribes – Mantrappers

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SPEARHEAD WARSCROLL
Mantrappers
6"
7
5+
5
Mantrappers are led by an Icebrow Hunter, a particularly foul-tempered and cruel ogor with a keen nose for fresh meat. They favour catching their prey with a crossbow-launched snare that shatters bones with its iron jaws. Despite their constant jabbering and bickering, the ogor's accompanying Gnoblar companions are tolerated only because they are useful for carrying weapons, setting trap triggers and carrying out whatever tasks the Icebrow Hunter considers beneath him.
SPEARHEAD WARSCROLL
Mantrappers
RANGED WEAPONS
RngAtkHitWndRndDmg
Mantrapper Crossbow
Mantrapper Crossbow12"24+2+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Frost Sabre's Fangs [Companion]
Frost Sabre's Fangs
Companion
34+3+11
Culling Knife
Culling Knife44+2+12
Passive
STAYING USEFUL: The Hunter's companions are handy spotters and trackers.

Effect: While any of this unit’s Gnoblar or Frost Sabre tokens are on the battlefield, this unit has WARD (5+).

Each time you make a successful ward roll for this unit, remove 1 of this unit’s tokens from the battlefield.

If this unit’s Frost Sabre token has been removed, it can no longer attack with its Frost Sabre’s Fangs.

Your Hero Phase
NO SLACKING!: The Icebrow Hunter that leads the Mantrappers gets his followers in line with a menacing snort.

Declare: Pick a friendly INFANTRY unit wholly within 12" of this unit.

Effect: Roll a dice On a 3+, add the result to the target’s control score until the start of your next turn.

KEYWORDS
HERO, INFANTRY
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2026