Ogor Mawtribes – Leadbelchers

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SPEARHEAD WARSCROLL
Leadbelchers
6"
4
5+
2
The blackpowder-obsessed gunners known as Leadbelchers lumber into battle, blasting away with their massive guns and utilising them as makeshift bludgeons should the foe be foolish enough to engage them in hand-to-hand combat.
SPEARHEAD WARSCROLL
Leadbelchers
RANGED WEAPONS
RngAtkHitWndRndDmg
Leadbelcher Gun
Leadbelcher Gun15"D34+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Bludgeoning Blow
Bludgeoning Blow24+2+-2
Passive
FIRING FROM THE BELLY: An ogor’s sturdy frame easily absorbs the recoil of even cannon-sized weapons.

Effect: Add 1 to hit rolls for this unit’s shooting attacks if it has not used a MOVE ability this turn.

KEYWORDS
INFANTRY

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2026