Squigbosses command their fungal herds through the offering of prized mushrooms and occasional jabbings from their Squig-krooks. Most are accompanied by loyal Gnasha-squigs, who gleefully chomp at anything who gets too close.
Unit Size: 1 Points: 110
Battlefield Role: Leader
Notes: Single
A Squigboss with Gnasha-squig is armed with a Squig-krook.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Squiggly Hangerz-on
COMPANION: This unit is accompanied by Gnasha-squig armed with a Fang-filled Gob.
Mycophile’s Pouch: Squigbosses possess a deep knowledge of all types of fungi, and bring the most potent kinds into battle to feed to their squigs.
In your
hero phase you can pick 1 friendly
SQUIG unit within 3" of this unit to be fed a batch of shrooms. If you do so, apply 1 of the following effects to that unit. Each effect lasts until the start of your next hero phase. The same unit cannot be fed a batch of shrooms more than once in the same phase.
Crimson Deffcap: Add 3" to that unit’s Move characteristic.
Yellow Lurka: If the unmodified
hit roll for an attack made by that unit with a Fang-filled Gob, Massive Fang-filled Gob or Huge Fang-filled Gobs is 6, that attack causes 1
mortal wound to the target in addition to any damage it inflicts.
Sproutin’ Moon: Add 1 to the Attacks characteristic of that unit’s Fang-filled Gob, Massive Fang-filled Gob or Huge Fang-filled Gobs.
Release Da Squigs: The Squigboss chucks a handful of Looncaps into the path of nearby squigs, sending the beasts into a frenzy as they race to snack on the tasty shrooms.
Once per battle, at the start of your
hero phase, you can say this unit will release da squigs. If you do so, each friendly
SQUIG HERD unit wholly within 12" of this unit that has not moved this phase can make a
normal move.