BANISH MANIFESTATION: The wizard or priest disrupts the arcane forces sustaining a manifestation, wiping it from existence.
Declare: Pick a friendly
WIZARD or
PRIEST to use this ability, pick a
MANIFESTATION within 30" of them that was not summoned this turn to be the target, then make a
banishment roll of 2D6. Add 1 to the banishment roll for each additional enemy
MANIFESTATION on the battlefield after the first.
Effect: If the
banishment roll equals or exceeds the banishment value listed on the
MANIFESTATION’s
warscroll, it is banished and removed from play.