Daughters of Khaine – Knives of the Crone

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DAUGHTERS OF KHAINE WARSCROLL
Knives of the Crone
6"
3
5+
2
6+
Fanatical believers in the creed of the prophetic goddess Morai-Heg, the Knives of the Crone exist to serve fate’s will. They are led by the seer Kaerna Vix, who reads the viscera of slain foes to glean her deity’s desires. A cadre of killers ensure Vix’s visions come to pass: Tazari is Kaerna’s strong right hand, while Krieta eagerly butchers those who draw her master’s gaze. Finally, the arbalist Azphel stands ready to put a crossbow bolt through distant foes.
DAUGHTERS OF KHAINE WARSCROLL
Knives of the Crone
RANGED WEAPONS
RngAtkHitWndRndDmg
Aelven Crossbow [Crit (Auto-wound)]
Aelven Crossbow
Crit (Auto-wound)
1033+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Haruspicy Blades
Haruspicy Blades33+4+1D3
BATTLE PROFILE

Unit Size: 4      Points: 220
Can be reinforced: No
Notes: This unit cannot be reinforced.

Each model in this unit is armed with Haruspicy Blades. The models in
this unit are:
  • Kaerna Vix (champion)
  • Tazari
  • Krieta, Wing of the Crone
  • Azphel, the Hag’s Eye (also armed with an Aelven Crossbow)

Your Hero Phase
THE CRONESEER: Though blind, the Crone Goddess Morai-Heg sees all. Gifted with a fragment of her oracular powers, the Knives of the Crone are able to navigate the vagaries of battle with uncanny perspicuity by reading fate in the spilled entrails of their foes.

Effect: Roll 6 dice:
  • For each 1, add 1 to the Attacks characteristic of this unit’s melee weapons until the start of your next turn.
  • For each 3, add 1" to this unit’s Move characteristic until the start of your next turn.
  • If any of the rolls are a 6, add 1 to save rolls for this unit until the start of your next turn

KEYWORDS
UNIQUE, INFANTRY, WARD (6+)
ORDER, DAUGHTERS OF KHAINE, AELF
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced. In addition, some units with a unit size of more than 1 can not be reinforced. This will be noted on their battle profile.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2025