Trackers, scouts and outdoorsmen, the Wildercorps are experts in attacking from the cover of thick foliage and broken ground. Their warhounds surge forward, sinking fangs into flesh even as skilled marksmen pick out their targets with crossbows and arbalests.
Unit Size: 11 Points: 140
Battlefield Role: None
Notes: For each Freeguild Steelhelms unit included in an army, 1 Wildercorps Hunters unit can be included in the army as a Battleline unit.
Each model in a Wildercorps Hunters unit is armed with a Hunting Crossbow and Hunting Weapons. WILDERCORPS WARDEN:
1 in every 11 models in this unit must be a Wildercorps Ward
en. That model is armed with a Ferocious Bite in addition to its other weapons. Wildercorps Wardens can issue commands
to their own unit.
4 in every 11 models in this unit must be a Trailhound. Each ofthose models is armed with a Ferocious Bite instead of any other weapons.
1 in every 11 models in this unit must be an Arbalester. That model is armed with a Hunting Arbalest instead of a Hunting Crossbow.
Expert Trackers: These soldiers are tasked with scouting ahead of the main advance, luring out enemy warriors and alerting their allies to any dangers that lie before them.
After deployment but before the first battle round begins, this unit can make a normal move
(it cannot run
Hidden and Dangerous: Lurking unseen by the enemy, Wildercorps Hunters stalk their quarry sometimes for days on end before they launch surprise volleys of crossbow boltsfrom hidden positions.
This unit is not visible to enemy units while it is in cover
or while it is more than 12" away from them. In addition, improve the Rend characteristic of this unit’s missile weapons by 1 while it is in cover.