Cities of Sigmar – Freeguild Cavalier-Marshal

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10"
7
3+
7
WARSCROLL

Freeguild Cavalier-Marshal

Every Cavalier-Marshal is nigh-unstoppable on the charge. They gallop hard into the enemy, collapsing enemy battlelines in a single decisive attack. Though they often carry the weight of a Dawnbringer Crusade upon their shoulders, they are inspiring champions well used to leading by example.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Dragoon Pistol
Dragoon Pistol18"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Master-forged Longsword
Master-forged Longsword1"43+3+-12
Steel-shod Hooves
Steel-shod Hooves1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

A Freeguild Cavalier-Marshal is armed with a Dragoon Pistol and Master-forged Longsword.

MOUNT: This unit’s Warhorse is armed with Steel-shod Hooves.

For Sigmar, Charge!: With their blade raised high, the Marshal signals the charge of the Cavaliers.
When the ‘Their Finest Hour’ heroic action is carried out with this unit, in addition to the normal effect, until the end of the turn, add 3 to charge rolls for this unit and friendly FREEGUILD CAVALIERS units while they are wholly within 12" of this unit.

Run Down the Foe: With a Cavalier- Marshal at the helm, a well-timed charge of Freeguild riders can shatter the enemy’s formation before they even have a chance to strike back.
The strike-first effect applies to this unit if it made a charge move in the same turn. In addition, in the combat phase, if this unit made a charge move in the same turn, after this unit has fought for the first time in phase, you can pick 1 friendly FREEGUILD CAVALIERS unit wholly within 12" of this unit and that has not yet fought in that phase. That unit can fight immediately.

KEYWORDS
ORDER, CITIES OF SIGMAR, HUMAN, FREEGUILD, HERO, FREEGUILD CAVALIER-MARSHAL
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

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