Cities of Sigmar – Skywarden
 ]
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).
16"
8
5+
7
WARSCROLL

Skywarden

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Zephyr Trident
Zephyr Trident2"24+3+-2
Ithilmar Blade
Ithilmar Blade1"34+4+-1
Agent’s Blade and Spear
Agent’s Blade and Spear2"14+4+-1
Raking Talons
Raking Talons3"33+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 175
Battlefield Role: Leader
Notes: Single

DESCRIPTION

A Skywarden is armed with an Ithilmar Blade and one of the following weapon options: Zephyr trident; or Swifthawk Pennant.

FLY: This unit can fly.

MOUNT: This unit can have a Skycutter mount that is pulled by a Swiftfeather Hawk armed with Raking Talons.

CREW: If this unit has a Skycutter mount, it is crewed by a Swifthawk Agent armed with an Agent’s Blade and Spear.

ABILITIES

Enchanted Shield: You can add 1 to save rolls for attacks that target this unit.

Swifthawk Pennant: If this unit is armed with a Swifthawk Pennant, it gains the TOTEM keyword and you can add 1 to wound rolls for attacks made by friendly SWIFTHAWK AGENTS units within 16" of this unit.

Windrider: If this unit has a Skycutter mount, in the shooting phase, it has a Save characteristic of 4+ instead of 5+.

Fleet of Wing: If this unit has a Skycutter mount, roll 2D6 instead of single dice when making a run roll for it.

Swoop and Attack!: Once per battle, in your charge phase, you can say that this unit will sound the attack. If you do so, friendly SWIFTHAWK AGENTS units can attempt a charge in that phase even if they ran in the same turn.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, SWIFTHAWK AGENTS, HERO, SKYWARDEN
Army List
Warscrolls collated
Faction Rules
• Allies
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The TOTEM keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth

The SWIFTHAWK AGENTS keyword is used in the following Cities of Sigmar warscrolls:

None
Leader

The SWIFTHAWK AGENTS keyword is used in the following Cities of Sigmar warscrolls:

None
Leader
© Vyacheslav Maltsev 2013-2021