Freeguild Marshals who lead from the front are perhaps the most heroic of all. The respect they have won from their warriors is stronger than any shield, and their Relic Envoys ensure their orders always get to where they are needed. When battlelines clash, their skill with sword, hammer and pistol swiftly becomes clear.
Unit Size: 1 Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A Freeguild Marshal and Relic Envoy is armed with 1 of the following weapon options: Duelling Pistols and Silvered Shortsword; Master-forged Longsword; or Heirloom Warhammer.
Attendant Relic Envoy: It is a great honour for a young Relic Envoy to serve beneath a Freeguild Marshal. Their duties include bearing an ancient crusade relic, attending to the Marshal’s needs, and hand-delivering messages to the soldiers of the line.
At the start of your
hero phase, you must choose for this unit’s Relic Envoy to attend the Marshal or to deliver a message to a nearby unit.
If you choose for the Relic Envoy to attend the Marshal, you can carry out a
heroic action with this unit in addition to any other unit you carry out a heroic action with.
If you choose for the Relic Envoy to deliver a message to a nearby unit, pick 1 other friendly
CITIES OF SIGMAR HUMAN unit wholly within 12" of this unit. Until the start of your next hero phase, the next time that unit
receives a command, a
command point is not spent.
Designer’s Note: The Relic Envoy’s miniature isn’t considered to be a model for rules purposes, so it can be placed beside the unit to which the message is being delivered.
Rousing Speech: In the face of the oncoming enemy, those Freeguild Marshals who stand shoulder to shoulder with their soldiers employ rousing oratory to inspire them to stand strong in the name of Sigmar.
Once per battle, you can carry out the ‘Deliver Rousing Speech’
heroic action below with this unit instead of any other heroic action you can carry out with it.
HEROIC ACTION | Deliver Rousing Speech: Pick up to 3 friendly CITIES OF SIGMAR HUMAN units wholly within 18" of this unit. For each unit picked, roll 2D6. If the score is less than or equal to that unit’s Bravery characteristic, until the end of the turn, models in that unit count as 2 models for the purposes of contesting objectives. |
|