Cities of Sigmar – Steam Tank
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).

Steam Tank

Clanking monstrosities of steel and iron, Steam Tanks rattle across the battlefield, blasting away at targets with their cannons and steam-spewing guns while grinding yet more to paste beneath their metal-clad wheels.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Steam Cannon
Steam Cannon14+2+-2D6
Steam Gun
Steam Gun8"2D64+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Wheels
Crushing Wheels1"D64+3+-12
Wounds SufferedMoveSteam CannonSteam Gun

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single. Battleline if general is a Steam Tank with Commander


A Steam Tank is a single model armed with a Steam Cannon, Steam Gun and Crushing Wheels.


Bouncing Cannon Balls: Large blocks of enemy troops are prime targets for a Steam Cannon.
Add 1 to hit rolls for attacks made by this model’s Steam Cannon that target an enemy unit that has 10 or more models.

More Pressure!: Pumping pressure into the valves and pistons of a Steam Tank can improve its performance – but risks a catastrophic backfire.
At the start of your hero phase, you can choose to overpressure this model’s boiler. If you do so, roll 2D6. If the roll is less than the number of wounds currently allocated to this model, this model immediately suffers D3 mortal wounds.

If the roll is equal to or greater than the number of wounds currently allocated to this model, until the start of your next hero phase, you can add 2 to this model’s Move characteristic and add 2 to the Attacks characteristic of this model’s Steam Gun.

Steel Behemoth: Enemy warriors are crushed beneath the ironclad bulk of this war machine.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth

The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Army List
Warscrolls collated
Faction Rules
• Allies
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The STEAM TANK keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2022