Cities of Sigmar – Cogsmith

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WARSCROLL

Cogsmith

Grizzled combat engineers who know how to squeeze peak performance and killing power from any war machine, Cogsmiths are also proficientwarriors capable of cutting down those who would interfere with their field repairs.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Duardin Pistols
Duardin Pistols9"24+3+-11
Grudge-raker
Grudge-raker16"24+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gun Butt
Gun Butt1"14+4+-1
Cog Axe
Cog Axe1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 25mm
Notes: Single

A Cogsmith is armed with Duardin Pistols, a Gun Butt and 1 or both of thefollowing weapon options: Grudge-raker; or Cog Axe.

Free Arm: Cogsmiths always keep a hand on their weapons, ready to deal with any incoming foes.
Add 1 to hit rolls for attacks made with this model’s missile weapons if it is not armed with a Cog Axe. Add 1 to hit rolls for attacks made with this unit’s melee weapons if it is not armed with a Grudge-raker.

Direct the Gyrocorps: With prominent hand signals and phosphorescent munitions, Cogsmiths can direct bombing runs and counter-attacks by the gyro-machines of the Ironweld Arsenal.
This unit can issue commands to friendly GYROCOPTERS and GYROBOMBER units anywhere on the battlefield.

KEYWORDS
ORDER, CITIES OF SIGMAR, DUARDIN, IRONWELD ARSENAL, HERO, COGSMITH
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None
Behemoth
Artillery
© Vyacheslav Maltsev 2013-2024