Cities of Sigmar – Dragon Blades
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12"
2
4+
7
WARSCROLL

Dragon Blades

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Drake Lance and Drake Sword
Drake Lance and Drake Sword1"23+4+-1
Ithilmar-shod Hooves
Ithilmar-shod Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 135
Battlefield Role: None
Notes: Battleline if general is Order Draconis

DESCRIPTION

Each model in a Dragon Blades unit is armed with a Drake Lance and Drake Sword.

MOUNT: This unit’s Aelven Purebreeds are each armed with Ithilmar-shod Hooves.

CHAMPION: 1 model in this unit can be a Drakemaster. Add 1 to the Attacks characteristic of that model’s Drake Lance and Drake Sword.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers. Add 2 to the Bravery characteristic of this unit instead if this unit includes any Standard Bearers and is within 8" of another friendly ORDER DRACONIS unit.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Add 1 to run rolls and charge rolls for this unit if it includes any Hornblowers.

ABILITIES

Lance Charge: Add 1 to the wound rolls and Damage of this unit’s Drake Lances and Swords if it charged in the same turn.

Dragon Lance: If this unit makes a charge move, until the end of the turn, add 1 to wound rolls for attacks made with its Drake Lances and Drake Swords and add 1 to the damage inflicted by each successful attack made with its Drake Lances and Drake Swords.

Drake Shields: Add 1 to save rolls for attacks that target this unit.

Ancient Dignity: Do not take battleshock tests for this unit if it is within 16" of a friendly ORDER DRACONIS HERO.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, ORDER DRACONIS, DRAGON BLADES
Army List
Warscrolls collated
Faction Rules
• Allies
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The ORDER DRACONIS keyword is used in the following Cities of Sigmar warscrolls:

None
Leader
Leader, Behemoth

The ORDER DRACONIS keyword is used in the following Cities of Sigmar warscrolls:

None
Leader
Leader, Behemoth

The ORDER DRACONIS and HERO keywords are used in the following Cities of Sigmar warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021