Cities of Sigmar – Dispossessed Thunderers
 ]
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).
4"
1
5+
6
WARSCROLL

Dispossessed Thunderers

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Duardin Handgun
Duardin Handgun16"14+3+-11
Brace of Duardin Pistols
Brace of Duardin Pistols8"24+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Duardin Handgun
Duardin Handgun1"14+5+-1
Brace of Duardin Pistols
Brace of Duardin Pistols1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 135
Battlefield Role: None

DESCRIPTION

Each model in a Dispossessed Thunderers unit is armed with a Duardin Handgun.

CHAMPION: 1 model in this unit can be a Veteran. A Veteran is armed with a Brace of Duardin Pistols instead of a Duardin Handgun.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Drummer. You can add 1 to charge rolls for this unit if it includes any Drummers.

ABILITIES

Precision Fire: Add 1 to hit rolls for this unit’s Duardin Handguns if it has not made a normal move in the same turn.

KEYWORDS
ORDER, CITIES OF SIGMAR, DUARDIN, DISPOSSESSED, THUNDERERS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Army List
Warscrolls collated
Faction Rules
• Allies
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader

The DISPOSSESSED keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move.
© Vyacheslav Maltsev 2013-2021