Cities of Sigmar – Dreadlord on Black Dragon

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WARSCROLL

Dreadlord on Black Dragon

The feared warlords of the Order Serpentis delight in inflicting pain and terror upon their foes. They ride to war on obsidian-scaled dragons that can lay waste to entire armies with their dagger-like claws and foul, choking breath.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Repeater Crossbow
Repeater Crossbow18"44+4+-1
Noxious Breath
Noxious Breath9"See below3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Exile Blade
Exile Blade1"53+4+-12
Paired Exile Blades
Paired Exile Blades1"63+3+-12
Lance of Spite
Lance of Spite2"43+3+-12
Fearsome Jaws
Fearsome Jaws2"34+3+-2D3
Razor-sharp Claws
Razor-sharp Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveNoxious BreathRazor-sharp Claws
0-514"2+6
6-812"3+5
9-1110"4+4
12+8"5+3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 280
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single

A Dreadlord on Black Dragon is armed with 1 of the following weapon options: Exile Blade and Tyrant Shield; Exile Blade and Repeater Crossbow; Lance of Spite and Tyrant Shield; Lance of Spite and Repeater Crossbow; or Paired Exile Blades.

MOUNT: This unit’s Black Dragon is armed with Noxious Breath, Fearsome Jaws and a Razor-sharp Claws.

FLY: This unit can fly.

SHIELD: If this unit is armed with a Tyrant Shield, unmodified save rolls of 6 for attacks that target this unit succeed regardless of modifiers.

Lance of Spite: The ensorcelled tip of this lance can punch through the thickest armour with contemptuous ease.
If this unit made a charge move in the same turn, add 1 to the Damage characteristic of its Lance of Spite and improve the Rend characteristic of its Lance of Spite by 1

Noxious Breath: The Black Dragon unleashes a cloud of caustic, choking gas.
The Attacks characteristic of Noxious Breath is equal to the number of models in the target unit (to a maximum Attacks characteristic of 10).

Under the Shadow of Black Wings: Dreadlords lead the assault of the Order Serpentis, swooping down upon the foe as rows of Drakespawn Knights follow in their shadow.
You can re-roll charge rolls for this unit and friendly ORDER SERPENTIS units wholly within 12" of this unit.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, ORDER SERPENTIS, HERO, MONSTER, DREADLORD ON BLACK DRAGON
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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The ORDER SERPENTIS keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
None
Behemoth
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
© Vyacheslav Maltsev 2013-2024