Cities of Sigmar – Dreadlord on Black Dragon
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Dreadlord on Black Dragon

The feared warlords of the Order Serpentis delight in inflicting pain and terror upon their foes. They ride to war on obsidian-scaled dragons that can lay waste to entire armies with their dagger-like claws and foul, choking breath.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Repeater Crossbow
Repeater Crossbow16"44+4+-1
Noxious Breath
Noxious Breath6"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Exile Blade
Exile Blade1"63+4+-1
Lance of Spite
Lance of Spite2"33+3+-11
Fearsome Jaws
Fearsome Jaws3"34+-2D6
Razor-sharp Claws
Razor-sharp Claws2"4+3+-12
DAMAGE TABLE
Wounds SufferedMoveFearsome JawsRazor-sharp Claws
0-314"1+6
4-612"2+5
7-910"3+4
10-128"4+3
13+6"5+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 250
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single

DESCRIPTION

A Dreadlord on Black Dragon is a single model armed with one of the following weapon options: Exile Blade and Tyrant Shield; Exile Blade and Repeater Crossbow; Lance of Spite and Tyrant Shield; Lance of Spite and Repeater Crossbow; or a pair of Exile Blades.

MOUNT: This model’s Black Dragon attacks with its Fearsome Jaws, Razor-sharp Claws and Noxious Breath.

FLY: This model can fly.

ABILITIES

Lance of Spite: The ensorcelled tip of this lance can punch through the thickest armour with contemptuous ease.
This model’s Lance of Spite has a Rend characteristic of -2 instead of -1 and a Damage characteristic of 2 instead of 1 if this model made a charge move in the same turn.

Noxious Breath: The Black Dragon vomits forth a cloud of noxious gas.
Do not use the attack sequence for an attack made with a Black Dragon’s Noxious Breath. Instead, roll a number of dice equal to the number of models from the target unit that are in range of the attack. For each 6, the target unit suffers 1 mortal wound.

Paired Exile Blades: A Dreadlord can more easily land a killing blow when equipped with two swords.
You can re-roll hit rolls for attacks made with a pair of Exile Blades.

Tyrant Shield: Strikes from the enemy are effortlessly battered aside by this impervious shield.
Add 1 to save rolls for attacks that target this model if it is armed with a Tyrant Shield.

COMMAND ABILITIES

Do Not Disappoint Me: Warriors who serve a Dreadlord would rather die upon the blades of the enemy than risk the ire of their black-hearted master.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly HERO that knows this ability. Add 1 to wound rolls for attacks made by friendly ORDER SERPENTIS units that are wholly within 18" of that HERO. A unit cannot benefit from this command ability more than once per phase.

KEYWORDS
ORDER, AELF, CITIES OF SIGMAR, ORDER SERPENTIS, MONSTER, DRAGON, HERO, DREADLORD
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The ORDER SERPENTIS keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
None
Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The DRAGON keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Behemoth
© Vyacheslav Maltsev 2013-2023