Cities of Sigmar – Hexbane’s Hunters

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Hexbane’s Hunters

Though mere mortals in a world filled with walking nightmares, Hexbane’s Hunters burn with conviction and bring with them the full might of humanity’s determination and resourcefulness – let the enemies of Sigmar beware!
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crossbow Launcher
Crossbow Launcher18"13+3+-1D6
Volley Pistol
Volley Pistol9"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Axe
Great Axe2"33+3+-2D3
Witch Hunter Weapons
Witch Hunter Weapons1"23+3+-11
Ferocious Bite
Ferocious Bite1"34+3+-1

Unit Size: 5      Points: 180
Battlefield Role: None
Aemos Duncarrow32mm
Brydget Axwold28mm
Quiet Pock32mm
Notes: Single, Unique. Haskel Hexbane and Hexbane’s Hunters units must be taken as a set. Although taken as a set, each is a separate unit.

The models in Hexbane’s Hunters are BrydgetAxwold, Aemos Duncarrow, Quiet Pock, Ratspike and Grotbiter. BrydgetAxwold is armed with a Volley Pistol and Witch Hunter Weapons. Aemos Duncarrow is armed with a GreatAxe. Quiet Pock is armed with a Crossbow Launcher and Witch Hunter Weapons. Ratspike and Grotbiter are each armed with a Ferocious Bite.

Grim Resolve: Witch hunters are tenacious opponents, ignoring the pain of wounds that would fell a lesser person.
This unit has a ward of 5+.

Agents of the Order: These warriors fight at Hexbane’s side, hunting the evil and the wicked without mercy.
Add 1 to the damage inflicted by attacks made by this unit that target the unit you picked to be the target of the witch hunt (see the Haskel Hexbane warscroll).

Flamewood Stakes: Carved from Aqshian flamewood, these stakes burst into flame when they pierce the flesh of an undead creature.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. Add 1 to the roll if that unit has the DEATH, DAEMON or WIZARD keyword. On a 3+, that unit suffers D3 mortal wounds.


The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The ORDER OF AZYR keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024