Cities of Sigmar – Toll’s Companions

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WARSCROLL

Toll’s Companions

Hanniver Toll has assembled a rogue’s gallery to aid him in his quest to purify the God-King’s cities. The master thief Lyssa Revenya and the information broker Mistress Verentia are as cunning as they are deadly, while Valius, Keeper Aqshian of Hammerhal, brings his celestial strength to the cause.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cane Gun
Cane Gun12"24+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Perfectly Balanced Sabre
Perfectly Balanced Sabre1"43+3+-11
Decking Rope and Grapnel
Decking Rope and Grapnel2"14+2+-23
Castellant’s Sword
Castellant’s Sword1"63+3+-11
Vicious Beak and Claws
Vicious Beak and Claws1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3 - 350      Points: 350
Battlefield Role: None
MODELBASE SIZE
Valius, the Keeper Aqshian40mm
Mistress Verentia and Lyssa Revenya32mm
Notes: Single, Unique. Callis and Toll and Toll’s Companions units must be taken as a set referred to as the Saviours of Cinderfall. Although taken as a set, each is a separate unit.

The models in Toll’s Companions are Valius, the Keeper Aqshian, Mistress Verentia and Lyssa Revenya. Valius, the Keeper Aqshian, is armed with a Castellant’s Sword. Mistress Verentia is armed with a Cane Gun and Perfectly Balanced Sabre. Lyssa Revenya is armed with a Decking Rope and Grapnel.

ELITE: Models in this unit can issue commands to their own unit.

COMPANION: This unit is accompanied by a Gryph-hound armed with a Vicious Beak and Claws.

VALIUS, THE KEEPER AQSHIAN: Valius, the Keeper Aqshian, has a Wounds characteristic of 5.

They Will Break Upon My Shield: There are few combat techniques Valius has not learnt to counter.
While this unit includes Valius, the Keeper Aqshian, ignore negative modifiers to save rolls for attacks that target this unit.

Secrets from the Shadows: Mistress Verentia uses information gathered by her spies to predict her foes’ manoeuvres.
While this unit includes Mistress Verentia, each time an enemy unit within 12" of this unit receives a command, roll a dice. On a 5+, you receive 1 command point.

Silent as Death: A locked door is to be picked, a high wall is to be scaled and the shadows are to be embraced.
During deployment, instead of setting up this unit and a friendly CALLIS AND TOLL unit on the battlefield, you can place those units to one side and say that they are keeping to the shadows as reserve units. At the end of your movement phase, you can set up this unit wholly within 3" of any terrain features or faction terrain features and more than 9" from all enemy units. Then, set up the friendly CALLIS AND TOLL unit within 3" of this unit and more than 9" from all enemy units. Both units can be set up in the same garrison.

KEYWORDS
ORDER, CITIES OF SIGMAR, HUMAN, ORDER OF AZYR, HAMMERHAL AQSHA, HERO, SAVIOURS OF CINDERFALL, TOLL’S COMPANIONS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.

The ORDER OF AZYR keyword is used in the following Cities of Sigmar warscrolls:

Leader
None
3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The HAMMERHAL AQSHA keyword is used in the following Cities of Sigmar warscrolls:

The SAVIOURS OF CINDERFALL keyword is used in the following Cities of Sigmar warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024