Cities of Sigmar – Sorceress on Black Dragon
This warscroll does not meet the selection criteria (see Settings tab).

Sorceress on Black Dragon

Many Sorceresses go to war upon fearsome Black Dragons, delighting in the terror in the eyes of their enemies as the scaled beasts spit clouds of choking black fumes and rip their prey apart with sword-sized talons.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Noxious Breath
Noxious Breath9"See below3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cruel Weapons
Cruel Weapons1"13+3+-1D3
Fearsome Jaws
Fearsome Jaws2"34+3+-2D3
Razor-sharp Claws
Razor-sharp Claws2"4+3+-12
Wounds SufferedMoveNoxious BreathRazor-sharp Claws

Unit Size: 1      Points: 270
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single

A Sorceress on Black Dragon is armed with Cruel Weapons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Kraeth’s Shadowhost

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

MOUNT: This unit’s Black Dragon is armed with Noxious Breath, Fearsome Jaws and Razor-sharp Claws.

FLY: This unit can fly

Command Underlings: The cold-hearted rulers ofthe Darkling Covens wield absolute control over their ensorcelled underlings, commanding them to do their bidding unquestioningly.
This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly DARKLING COVENS unit. No command point is spent the second time this unit issues that command in that phase.

Noxious Breath: The Black Dragon unleashes a cloud of caustic, choking gas.
The Attacks characteristic of Noxious Breath is equal to the number of models in the target unit, to a maximum Attacks characteristic of 10.

Bladestorm: The Sorceress summons a storm of ethereal blades to slice her foes to ribbons.
Bladestorm is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster and roll 9 dice. For each roll that is less than that unit’s Save characteristic, that unit suffers 1 mortal wound.


The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

The DARKLING COVEN keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Army List
Warscrolls collated

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The WIZARD keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2023