Cities of Sigmar – Steam Tank Commander

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8"
12
2+
7
WARSCROLL

Steam Tank Commander

At the forefront of larger Steam Tank formations ride the Steam Tank Commanders, veterans of countless battles who are deft at coordinating shock assaults that leave the enemy shattered and reeling.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Steam Cannon
Steam Cannon24"14+2+-2D3+2
Steam Gun
Steam Gun12"2D64+3+-1
Ironweld Long Rifle
Ironweld Long Rifle24"14+2+-1D3
Repeater Handgun
Repeater Handgun12"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sword or Rod
Sword or Rod1"33+3+-11
Crushing Wheels
Crushing Wheels1"63+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 290
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

A Steam Tank Commander is armed with an Ironweld Long Rifle, Repeater Handgun, and Sword or Rod.

MOUNT: This unit’s Steam Tank is armed with a Steam Cannon, Steam Gun and Crushing Wheels.

More Pressure!: Pumping pressure into the valves and pistons of a Steam Tank can improve its performance - but risks a catastrophic backfire.
In your hero phase, you can say that this unit will overpressure its boiler. If you do so, roll 2D6. If the roll is less than the number of wounds currently allocated to this unit, this unit suffers D3 mortal wounds. Ifthe roll is equal or greater than the number of wounds currently allocated to this unit, pick 1 of the following effects to apply to this unit until the start of your next hero phase:

Power the Wheels: This unit can run and shoot and/or charge in the same turn.

Power the Guns: Add 1 to the Attacks characteristic of this unit’s Steam Cannon and add D6 to the Attacks characteristic of this unit’s Steam Gun.

Division Commander: From atop the turret, the Commander directs the other tanks in their division upon the battlefield.
This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly STEAM TANK. No command point is spent the second time this unit issues that command in that phase.

Steel Behemoth: Enemy warriors are crushed beneath the ironclad bulk of this war machine.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
ORDER, CITIES OF SIGMAR, HUMAN, IRONWELD ARSENAL, HERO, WAR MACHINE, STEAM TANK COMMANDER
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
None
Behemoth
Artillery
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None
Behemoth
Artillery
© Vyacheslav Maltsev 2013-2024