Cities of Sigmar – Hammerers
 ]
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).
4"
1
4+
7
WARSCROLL

Hammerers

Tasked with defending the rulers of the Dispossessed against all threats, Hammerers pound out a rhythmic beat on the skulls of their enemies as they swing their heavy weapons with bone-breaking force.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gromril Great Hammer
Gromril Great Hammer1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 145
Battlefield Role: None
Base size: 25mm
Notes: Battleline if general is DISPOSSESSED

DESCRIPTION

A unit of Hammerers has any number of models, each armed with a Gromril Great Hammer.

KEEPER OF THE GATE: 1 model in this unit can be a Keeper of the Gate. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Musician. Add 1 to run and charge rolls for units that include any Musicians.

ABILITIES

Kingsguard: These warriors will fight for their lords until the bitter end.
Do not take battleshock tests for this unit while it is wholly within 12" of a friendly DISPOSSESSED HERO.

Shattering Blow: A single strike from a gromril hammer can pulverise the victim’s ribcage or shatter their skull.
If the unmodified wound roll for an attack made with a Gromril Great Hammer is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
ORDER, DUARDIN, CITIES OF SIGMAR, DISPOSSESSED, HAMMERERS

The DISPOSSESSED keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The DISPOSSESSED and HERO keywords are used in the following Cities of Sigmar warscrolls:

Leader
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader
Army List
Warscrolls collated
Faction Rules
• Allies
© Vyacheslav Maltsev 2013-2021