Cities of Sigmar – Scourgerunner Chariots
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12"
6
5+
6
WARSCROLL

Scourgerunner Chariots

Employed to chase down fast-moving prey, Scourgerunner Chariots are swift and deadly war machines armed with a deadly harpoon launcher that can cripple even the most fearsome monster.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravager Harpoon
Ravager Harpoon18"23+3+-1D3
Repeater Crossbow
Repeater Crossbow16"45+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hook-spear
Hook-spear2"24+4+-1
Vicious Bite
Vicious Bite1"44+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: None
Base size: 120 x 92mm
Notes: Battleline if general is SCOURGE PRIVATEERS

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Charrwind Beasthunters

DESCRIPTION

A unit of Scourgerunner Chariots has any number of models. Each Scourgerunner Chariot has a crew armed with a Hook-spear, Ravager Harpoon and Repeater Crossbow.

MOUNT: This unit’s Dark Steeds attack with their Vicious Bite.

HIGH BEASTMASTER: If this unit has 3 or more models, 1 model in this unit can be a High Beastmaster. Add 1 to hit rolls for attacks made with that model’s missile weapons.

ABILITIES

Lay the Beast Low: Loosed by a keen-eyed aelf, a harpoon sails through the air and sinks deep into its target’s vital organs.
If the unmodified hit roll for an attack made with a Ravager Harpoon is 6, that attack inflicts D3 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
ORDER, AELF, CITIES OF SIGMAR, SCOURGE PRIVATEERS, SCOURGERUNNER CHARIOTS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The SCOURGE PRIVATEERS keyword is used in the following Cities of Sigmar warscrolls:

Leader
None
Behemoth
© Vyacheslav Maltsev 2013-2023