Cities of Sigmar – Waywatcher

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6"
5
4+
8
WARSCROLL

Waywatcher*

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Waystalker Bow: Fast Shots
Waystalker Bow: Fast Shots22"63+3+-11
Waystalker Bow: Precise Shots
Waystalker Bow: Precise Shots22"33+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Waystalker Blade
Waystalker Blade1"23+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Notes: Single

DESCRIPTION

A Waywatcher is armed with a Waystalker Bow and Waystalker Blade.

ABILITIES

Invisible Hunter: Subtract 1 from hit rolls for attacks that target this unit in the enemy shooting phase.

Hawk-eyed Archer: Each time this unit shoots, choose either the Fast Shots or Precise Shots weapon characteristics for all the attacks it makes with its Waystalker Bow.

Each time you make an unmodified hit roll of 6 for an attack made with Fast Shots, that attack scores 2 hits on the target. Make a wound roll and save roll for each hit.

Each time you make an unmodified wound roll of 6 for Precise Shots, change the Rend characteristic for that attack to -2.

Solitary Marksman: In your shooting phase, add 1 to hit rolls for attacks made by this unit if it remained stationary in the previous movement phase.

See, But Do Not Be Seen: Once per battle, in the enemy shooting phase, you can say that this unit will direct fellow Wanderers to conceal their position. If you do so, subtract 1 from hit rolls for attacks that target other friendly WANDERERS units within 18" of this unit in that phase.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, WANDERERS, HERO, WAYWATCHER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

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The WANDERERS keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
© Vyacheslav Maltsev 2013-2024