Cities of Sigmar – Dark Riders
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14"
2
4+
6
WARSCROLL

Dark Riders

For those marked by the Dark Riders, there is nowhere to flee. These cloaked killers gallop forth upon red-eyed shadowmares, levelling spears and repeater crossbows to deal a fatal blow to their quarry
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Repeater Crossbow
Repeater Crossbow16"35+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Spear
Barbed Spear2"14+4+-1
Vicious Bite
Vicious Bite1"24+5+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 115
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is SHADOWBLADES

DESCRIPTION

A unit of Dark Riders has any number of models, each armed with a Repeater Crossbow and Barbed Spear.

MOUNT: This unit’s Dark Steeds attack with their Vicious Bite.

HERALD: 1 model in this unit can be a Herald. Add 1 to hit rolls for attacks made with that model’s missile weapon.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of units that include any Standard Bearers.

HORNBLOWER: 1 in every 5 models in this unit can be a Hornblower. Add 1 to charge rolls for units that include any Hornblowers.

ABILITIES

Murderous Charge: Driven home by the momentum of their wielders’ charge, spears thrust deep into the enemy’s flesh.
This unit’s Barbed Spears have a Damage characteristic of 2 instead of 1 if this unit made a charge move in the same turn.

Sow Terror and Confusion: Dark Riders wage a war of terror and confusion, striking at their enemy’s weakest points with merciless precision.
Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of any friendly DARK RIDERS.

KEYWORDS
ORDER, AELF, CITIES OF SIGMAR, SHADOWBLADES, DARK RIDERS

The SHADOWBLADES keyword is used in the following Cities of Sigmar warscrolls:

None
Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The DARK RIDERS keyword is used in the following Cities of Sigmar warscrolls:

None
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© Vyacheslav Maltsev 2013-2021