Cities of Sigmar – Loremaster
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6"
5
3+
7
WARSCROLL

Loremaster*

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Greatsword
Greatsword1"33+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 155
Battlefield Role: Leader
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Whitefire Retinue

DESCRIPTION

A Loremaster is armed with a Greatsword.

ABILITIES

Hand of Glory: Hand of Glory is a spell that has a casting value of 5 and a range of 18". If successfully cast, pick 1 friendy HERO within range and visible to the caster. Add 1 to hit and wound rolls for attacks made by that friendy HERO until your next hero phase.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, ELDRITCH COUNCIL, HERO, WIZARD, LOREMASTER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.

The ELDRITCH COUNCIL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None
© Vyacheslav Maltsev 2013-2022