Cities of Sigmar – Kharibdyss
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).


A monstrous abomination dragged up from the Stygian depths of the deep ocean, the Kharibdyss rampages across the battlefield, its fanged tentacles lashing out to clamp upon heads and tear off limbs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fanged Tentacles
Fanged Tentacles3"4+3+-12
Spiked Tail
Spiked Tail2"D64+-1
Clawed Limbs
Clawed Limbs1"23+3+-11
Cruel Goads and Whips
Cruel Goads and Whips2"24+4+-1
Wounds SufferedMoveFanged TentaclesSpiked Tail

Unit Size: 1      Points: 130
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single. Battleline in an Anvilgard army


This warscroll can be used in the following warscroll battalions:
 • Charrwind Beasthunters


A Kharibdyss is a single model armed with Fanged Tentacles, a Spiked Tail and Clawed Limbs.

CREW: This model has a crew of Handlers that attack with their Cruel Goads and Whips. For rules purposes, the crew are treated in the same manner as a mount.


Abyssal Howl: These creatures let loose spinechilling roars when they scent the blood of their prey.
Subtract 1 from the Bravery characteristic of enemy units within 12" of any models with this ability.

Feast of Bones: The grisly remains of the enemy are snatched up and devoured by the many-fanged maws of this terrible creature.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal D3 wounds allocated to this model.

Quick With The Lash: Scarred handlers lash their whips to drive the war beast into a terrible rage. They must be wary, however, for the creature’s fury can easily be turned upon its masters.
Before you make a charge roll for this model, you can say that its Handlers are going to apply the lash. If you do so, roll 3D6, remove 1 dice of your choice, and then use the remaining 2D6 to determine the charge roll. However, if the 3D6 roll was a triple, this model suffers 1 mortal wound and it cannot make a charge move in that phase.

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The SCOURGE PRIVATEERS keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2023