Cities of Sigmar – Fusil-Major on Ogor Warhulk

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5"
8
3+
7
WARSCROLL

Fusil-Major on Ogor Warhulk

Forming the mobile watchtowers of the Castelite formations, Fusil-Majors borne by Ogor Warhulks use their vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by their massive ogor carriers is usually enough to make foes think twice about storming their positions.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Long Fusil
Long Fusil24"33+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warhulk Mace
Warhulk Mace2"33+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 50mm
Notes: Single

A Fusil-Major on Ogor Warhulk is armed with a Long Fusil.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Castelite Formation

COMPANION: This unit’s ogor is armed with a Warhulk Mace.

Crack Shot: Tales are told of battles won with a single, well-placed shot from a longfusil.
If the unmodified hit roll for an attack made with this unit’s Long Fusil is 6, you can say that this unit has attempted a crack shot. If you do so, the attack sequence ends. After all of this unit’s attacks have been resolved, you can roll a dice for each crack shot it attempted. For each roll that is at least double the target unit’s Wounds characteristic, pick 1 model from that unit to be slain.

Range Finder: Experts in ballistics, Fusil-Majors can estimate distance and trajectory with unrivalled accuracy.
At the start of your shooting phase, you can pick 1 friendly CASTELITE unit wholly within 12" of this unit and roll a dice. Until the end of the phase, the Range characteristic of that unit’s missile weapons is increased hy a number of inches equal to the roll. The same unit cannot be affected by this ability more than once in the same phase.

Fortified Position: The massive shield carried by a Warhulk is strong enough to deflect a blow from agargant’s club.
At the start of the battle, this unit is in a fortified position. In addition, at the end of your movement phase, if this unit both remained stationary and was not set up in that phase, it can establish a fortified position. Once this unit is in a fortified position, it remains so until it moves or is removed from the battlefield. While this unit is in a fortified position, you can ignore negative modifiers to save rolls for attacks made with missile weapons that target it.

KEYWORDS
ORDER, CITIES OF SIGMAR, HUMAN, OGOR, FREEGUILD, CASTELITE, HERO, FUSIL-MAJOR, FUSIL-MAJOR ON OGOR WARHULK
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.

The CASTELITE keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None
Artillery
© Vyacheslav Maltsev 2013-2024