Cities of Sigmar – Gyrocopters
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16"
4
4+
6
WARSCROLL

Gyrocopters

Small and nimble single-duardin fighter craft, Gyrocopters roar over the heads of their targets in tight formation, strafing them with flames or flesh-melting steam before wheeling away to begin another attack run.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brimstone Gun
Brimstone Gun16"33+3+-11
Steam Gun
Steam Gun8"See below3+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotor Blades
Rotor Blades1"D35+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 80
Battlefield Role: None
Base size: 50mm

DESCRIPTION

A unit of Gyrocopters has any number of models. The unit is armed with Rotor Blades, Guild Bombs and one of the following weapon options: Brimstone Gun; or Steam Gun.

ELITE: Models in this unit can issue commands to their own unit.

FLY: This unit can fly.

ABILITIES

Steam Gun: This weapon sprays the foe with scalding vapour.
Before attacking with a Steam Gun, pick 1 enemy unit that is within range of the attacking model’s Steam Gun. The Attacks characteristic of that model’s Steam Gun is equal to the number of models from that enemy unit within range of the attacking model’s Steam Gun. All attacks made with that Steam Gun must target that enemy unit.

Guild Bombs: Every Gyrocopter goes to battle with a single payload of these volatile blackpowder explosives.
Once per battle, after this unit has made a normal move, pick 1 enemy unit and roll 1 dice for each model in this unit that passed across any models from that enemy unit. For each 2+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
ORDER, DUARDIN, CITIES OF SIGMAR, IRONWELD ARSENAL, WAR MACHINE, GYROCOPTERS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None
Behemoth
Artillery

The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
None
Behemoth
Artillery
Army List
Warscrolls collated
Faction Rules
• Allies

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The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2023