Cities of Sigmar – Gyrocopters

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Small and nimble singleduardin fighter craft, Gyrocopters roar over the heads of their targets in tight formation, strafing them with flames or scalding steam before wheeling away to begin another attack run.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Brimstone Gun
Brimstone Gun15"33+3+-1D3
Steam Gun
Steam Gun12"2D63+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rotor Blades
Rotor Blades1"34+4+-12

Unit Size: 1/3      Points: 80/240
Battlefield Role: None
Base size: 50mm
Notes: Single. Each time this unit is included in an army, it can have 3 models. If it has 1 model, the points value is 80. If it has 3 models, the points value is 240.

Each model in a Gyrocopters unit is armed with Rotor Blades and 1 of the following weapon options: Brimstone Gun; or Steam Gun.

FLY: This unit can fly.

CHAMPION: If this unit has 2 or more models, 1 model in this unit can be a Squadron Leader. Add 1 to the Attacks characteristic of that model’s missile weapons.

Guild Bombs: Every Gyrocopter goes to battle with a single payload of these volatile blackpowder explosives.
Once per battle, after this unit has made a normal move, pick 1 enemy unit and roll 1 dice for each model in this unit that passed across any models in that enemy unit. For each roll of 2+, that enemy unit suffers D3 mortal wounds.


The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:


The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth

The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024