MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | ||||||||
Searing Beam of Light | ||||||||||||||
Searing Beam of Light | 30" | 1 |
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MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | ||||||||
Wizard’s Staff | ||||||||||||||
Wizard’s Staff | 2" | 1 | 3+ | 3+ | -1 | D3 | ||||||||
Arcane Tools | ||||||||||||||
Arcane Tools | 1" | 4 | 5+ | 5+ | - | 1 | ||||||||
Steel-shod Hooves | ||||||||||||||
Steel-shod Hooves | 1" | 4 | 4+ | 4+ | - | 1 |
KEYWORDS | ORDER, CITIES OF SIGMAR, HUMAN, COLLEGIATE ARCANE, HERO, WAR MACHINE, WIZARD, BATTLEMAGE ON LUMINARK OF HYSH |
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR and HUMAN keywords are used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
The COLLEGIATE ARCANE keyword is used in the following Cities of Sigmar warscrolls:
The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:
The HERO keyword is used in the following Cities of Sigmar warscrolls:
The WIZARD keyword is used in the following Cities of Sigmar warscrolls:
In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate. | ||
Pha’s Protection
The wizard calls upon the beneficent Guardians of Light to protect their allies from harm.Pha’s Protection is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 friendly CITIES OF SIGMAR HUMAN unit wholly within range and visible to the caster. Until the start of your next hero phase, ignore modifiers (positive and negative) to save rolls for attacks that target that unit.