Cities of Sigmar – Drakespawn Knights

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10"
2
3+
7
WARSCROLL

Drakespawn Knights

Cold-blooded Drakespawn make for formidable mounts, for not only do they carry their lance-bearing riders towards the enemy with sure-footed speed, their fangs and claws are sharp enough to tear through metal and bone with ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Lance
Barbed Lance2"23+4+-11
Ferocious Jaws
Ferocious Jaws1"33+4+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is ORDER SERPENTIS

Each model in a Drakespawn Knights unit is armed with a Barbed Lance

MOUNT: This unit’s Drakespawn are each armed with Ferocious Jaws.

CHAMPION: 1 model in this unit can be a Dread Knight. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 5 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Standard Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. Add 1 to run rolls and charge rolls for this unit while it includes any Hornblowers.

Lance Charge: As the Drakespawn thunder across the battlefield, lances are levelled ready to be driven deep into the enemy.
If this unit made a charge move in the same turn, add 1 to the Damage characteristic of its Barbed Lances and improve the Rend characteristic of its Barbed Lances by 1.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, ORDER SERPENTIS, DRAKESPAWN KNIGHTS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
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8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The ORDER SERPENTIS keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
None
Behemoth
© Vyacheslav Maltsev 2013-2024