Cities of Sigmar – Assassin

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WARSCROLL

Assassin

There is no fortress, city or fortifiedwar camp that the feared Shadowblade Assassins cannot infiltrate, and few foes can hope to survive the potent poisons delivered by their wicked daggers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Poison-coated Blades
Poison-coated Blades1"63+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Base size: 25mm
Notes: Single

An Assassin is armed with Poisoncoated Blades.

Deathshead Poison: Assassins utilise deadly blends of venom to ensure their mark is slain.
If the unmodified wound roll for an attack made with Poison-coated Blades is 6, the target suffers D3 mortal wounds and the attack sequence ends (do not make a save roll).

Hidden Murderer: Stalking the shadows, the Assassin only reveals their position when they launch a killing strike.
While this unit is within 3"of a friendly CITIES OF SIGMAR AELF unit that has 3 or more models, this unit is not visible to enemy models that are more than 12" away from it.

In For the Kill: With their target in sight, the Assassin bursts from the shadows and unleashes a flurry of attacks upon the unsuspecting victim.
The strike-first effect applies to this unit if it made a charge move in the same turn.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, SHADOWBLADES, HERO, ASSASSIN
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The SHADOWBLADES keyword is used in the following Cities of Sigmar warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024