Cities of Sigmar – Drakespawn Chariots

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Drakespawn Chariots

Drakespawn Chariots are elegant yet cruel war machines that are highly manoeuvrable thanks to their single-wheel design. Fitted with an array of scything blades and crewed by skilled Order Serpentis knights, they cause dreadful carnage as they plough into the enemy lines.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Repeater Crossbow
Repeater Crossbow18"44+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Spear
Barbed Spear2"23+4+-11
Ferocious Jaws
Ferocious Jaws1"63+4+-11

Unit Size: 1/3 - 1      Points: 90/270
Battlefield Role: None
Base size: 120 x 92mm
Notes: Single. Each time this unit is included in an army, it can have 3 models. If it has 1 model, the points value is 90. If it has 3 models, the points value is 270.

Each model in a Drakespawn Chariots unit is armed with a Repeater Crossbow and Barbed Spear.

MOUNT: This unit’s Drakespawn are armed with Ferocious Jaws.

Scythed Runners: Vicious blades are fitted to this chariot, carving apart anything that gets in its way. The deadliest attacks are delivered to the flanks of the enemy already beset by the Order's Drakespawn Knights.
After this unit makes a charge move, pick 1 enemy unit and roll 2 dice for each model in this unit within 3" of a model in that enemy unit. For each roll of 2-4, that enemy unit suffers 1 mortal wound. For each roll of 5+, that enemy unit suffers 3 mortal wounds. If the enemy unit picked is within 3"of any friendly DRAKESPAWN KNIGHTS units, add 2 to each roll.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER SERPENTIS keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024