Cities of Sigmar – Freeguild Steelhelms

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Freeguild Steelhelms

While the rank and file of the Freeguilds are often individually outmatched by the myriad threats they face in their mission to retake the realms, they have three things on their side: discipline, gutsy determination and their faith in Sigmar.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freeguild Weapon
Freeguild Weapon1"24+4+-1

Unit Size: 10      Points: 100
Battlefield Role: Battleline
Base size: 25mm

Each model in a Freeguild Steelhelms unit is armed with a Freeguild Weapon

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Castelite Formation

CHAMPION: 1 model in this unit can be a Sergeant-at-Arms. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Steelhelm Herald. Add 1 to the Bravery characteristic of this unit while it includes any Steelhelm Heralds.

BATTLE PRIEST: 1 model in this unit can be a Battle Priest.

Consecrate the Land: Bellowing Sigmarite hymns and catechisms, the Battle Priest purges the taint of Chaos from the land and consecrates it in the name of Sigmar.
At the end of your movement phase, if this unit includes a Battle Priest and is contesting an objective you control that is not contested by any enemy models, you can say that it will consecrate the land. If you do so, roll a dice. On a 3+, that objective is considered by you to be consecrated. Friendly CITIES OF SIGMAR HUMAN units have a ward of 6+ while they are contesting a consecrated objective. If your opponent gains control of a consecrated objective, it is no longer consecrated.

Hold the Line: Steelhelm regiments are drilled to fight as a coordinated whole, overcoming their opponents through unwavering spirit and weight of numbers.
Each time this unit receives the All-out Attack or All-out Defence command, you can pick 1 other friendly unit with this ability that is wholly within 12" of this unit and has not received any commands this phase. That unit receives the same command as this unit and the sequence ends.


The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.

The CASTELITE keyword is used in the following Cities of Sigmar warscrolls:

All-out Defence
With consummate skill, these cunning warriors protect themselves from attack.
You can use this command ability when a friendly unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. Add 1 to save rolls for attacks that target that unit until the end of that phase.
© Vyacheslav Maltsev 2013-2024