Cities of Sigmar – Archmage on Dragon
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14
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7
WARSCROLL

Archmage on Dragon

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Magestaff
Magestaff2"14+3+-1D3
Sorcerous Blade
Sorcerous Blade1"34+4+-1
Claws
Claws2"4+3+-12
Fearsome Jaws
Fearsome Jaws3"34+-2D6
DAMAGE
Wounds SufferedMoveClawsFearsome Jaws
0-514"62+
6-812"53+
9-1110"43+
12+8"34+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 350
Battlefield Role: Leader, Behemoth
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Whitefire Retinue

DESCRIPTION

An Archmage on Dragon is armed with a Magestaff and Sorcerous Blade.

MOUNT: This unit’s Dragon is armed with Claws and Fearsome Jaws.

FLY: This unit can fly.

ABILITIES

Dragonfire: In your shooting phase, this unit’s Dragon can unleash a blast of dragonfire. When it does so, pick 1 enemy unit within 12" of this unit and visible to it, and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

Drain Magic: Drain Magic is a spell that has a casting value of 6 and a range of 18". If successfully cast, pick 1 enemy WIZARD within range and visible to the caster. Reduce the number of spells that enemy WIZARD can attempt to cast by 1 until your next hero phase.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, DRAGON, ELDRITCH COUNCIL, HERO, WIZARD, MONSTER, ARCHMAGE
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The DRAGON keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Behemoth

The ELDRITCH COUNCIL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None

The ARCHMAGE keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
© Vyacheslav Maltsev 2013-2022