Cities of Sigmar – Dragon Noble

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6"
5
4+
8
WARSCROLL

Dragon Noble*

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Reaver Bow
Reaver Bow20"33+3+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Star Blade
Star Blade1"63+4+-1
Star Lance
Star Lance2"33+4+-12
Enchanted Polearm
Enchanted Polearm1"33+3+-1D3
Ithilmar-shod Hooves
Ithilmar-shod Hooves1"24+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Notes: Single

DESCRIPTION

A Dragon Noble is armed with one of the following weapon options: Star Blade; Star Lance; Enchanted Polearm; or Star Blade and Phoenix Banner.

MOUNT: This unit can have an Aelven Purebreed mount that is armed with Ithilmar-shod Hooves. If this unit has an Aelven Purebreed mount, it has a Move characteristic of 12" instead of 6".

ABILITIES

Enchanted Shield: You can add 1 to save rolls for attacks that target this unit.

Star Lance: If this unit is armed with a Star Lance and it makes a charge move, until the end of the turn, add 1 to wound rolls for attacks made with its Star Lance and add 1 to the damage inflicted by each successful attack made with its Star Lance.

Phoenix Banner: If this unit is armed with a Phoenix Banner, it gains the TOTEM keyword and you can re-roll charge rolls for friendly ORDER DRACONIS units within 16" of this unit.

Might of the Dragon: Once per battle, in the combat phase, you can say that this unit will inspire members of its order. If you do so, pick this unit and 1 other friendly ORDER DRACONIS unit within 10" of this unit. Add 1 to hit rolls for attacks made by those units until the end of that phase.

KEYWORDS
ORDER, AELF, ORDER DRACONIS, HERO, DRAGON NOBLE
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.

The ORDER DRACONIS keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None

The ORDER DRACONIS keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None
© Vyacheslav Maltsev 2013-2024