Cities of Sigmar – Haskel Hexbane

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Haskel Hexbane

A witch hunter of the Order of Azyr, Haskel Hexbane is ruthless in his quest to purge the more insidious threats to Sigmar’s people. In battle he pursues his quarry with absolute conviction, utilising his pistols, brand and stakes of Aqshian flamewood to bring about their demise.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blackpowder Pistols
Blackpowder Pistols9"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Truefire Brand
Truefire Brand1"33+3+-12

Unit Size: 1      Points: 180
Battlefield Role: Leader
Base size: 28mm
Notes: Single, Unique. Haskel Hexbane and Hexbane’s Hunters units must be taken as a set. Although taken as a set, each is a separate unit.

Haskel Hexbane is armed with Blackpowder Pistols and a Truefire Brand.

Grim Resolve: Witch hunters are tenacious opponents, ignoring the pain of wounds that would fell a lesser person.
This unit has a ward of 5+.

Hunt with Conviction: With a righteous fervour, Haskel hunts the profane and blasphemous creatures that threaten mortalkind, bringing the wrathofthe Order of Azyr upon them.
After deployment but before the start of the first battle round, pick 1 enemy HERO or MONSTER on the battlefield to be the target of the witch hunt. If there are any enemy WIZARD HEROES on the battlefield, 1 of those units must be picked to be the target of the witch hunt. Add 1 to the damage inflicted by attacks made by this unit that target that unit.

Flamewood Stakes: Carved from Aqshian flamewood, these stakes burst into flame when they pierce the flesh of an undead creature.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. Add 1 to the roll if that unit has the DEATH, DAEMON or WIZARD keyword. On a 3+, that unit suffers D3 mortal wounds.


The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The ORDER OF AZYR keyword is used in the following Cities of Sigmar warscrolls:

© Vyacheslav Maltsev 2013-2024