Cities of Sigmar – Waystrider
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6"
5
4+
8
WARSCROLL

Waystrider

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Longbow
Longbow20"33+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Starlight Greatblade
Starlight Greatblade1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader
Notes: Single

DESCRIPTION

A Waystrider is armed with a Longbow and Starlight Greatblade.

ABILITIES

Heartseeker Arrow: After deployment, roll a dice if the model chosen to be the enemy general is visible to any friendly units with this ability. On a 5+, that general suffers 1 mortal wound.

Boldest of the Bold: Once per battle, in the battleshock phase, you can say that this unit will inspire boldness in its fellow Wanderers. If you do so, when you take a battleshock test for a friendly WANDERERS unit within 18" of this unit in that phase, use this unit’s Bravery characteristic. In addition, if you make a battleshock roll of 1 for any of those units, that unit can fight immediately. A unit cannot be affected by this ability more than once per phase.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, WANDERERS, HERO, WAYSTRIDER
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Army List
Warscrolls collated
Faction Rules
• Allies

The WANDERER keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The WANDERERS keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader
© Vyacheslav Maltsev 2013-2021