Cities of Sigmar – Dispossessed Warriors
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4"
1
4+
6
WARSCROLL

Dispossessed Warriors

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Duardin Axe or Duardin Hammer
Duardin Axe or Duardin Hammer1"13+4+-1
Double-handed Duardin Axe
Double-handed Duardin Axe1"14+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 100
Battlefield Role: Battleline

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Xintil War-magi

DESCRIPTION

Each model in a Dispossessed Warriors unit is armed with one of the following weapon options: Duardin Axe or a Duardin Hammer; or Double-handed Duardin Axe. All models in the unit must be armed with the same weapon option.

CHAMPION: 1 model in this unit can be a Veteran. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. You can add 1 to charge rolls for this unit if it includes any Hornblowers.

ABILITIES

Resolute in Defence: Add 1 to save rolls for attacks that target this unit if this unit has not made a charge move in the same turn.

KEYWORDS
ORDER, CITIES OF SIGMAR, DUARDIN, DISPOSSESSED, WARRIORS
Army List
Warscrolls collated
Faction Rules
• Allies
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader

The DISPOSSESSED keyword is used in the following Cities of Sigmar warscrolls:

None
Battleline
Leader
© Vyacheslav Maltsev 2013-2022