MISSILE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Great Cannon: Cannonball | |||||||
Great Cannon: Cannonball | 24" | 2 | 4+ | 2+ | -2 | D3+2 | |
Great Cannon: Armour-piercing Shell | |||||||
Great Cannon: Armour-piercing Shell | 24" | 2 | 4+ | 2+ | -4 | D6 | |
Great Cannon: Grapeshot | |||||||
Great Cannon: Grapeshot | 12" | 5 | 3+ | 3+ | -1 | 2 | |
MELEE WEAPONS | Range | Attacks | To Hit | To WoundTo Wnd | Rend | DamageDmg | |
Tools and Sidearms | |||||||
Tools and Sidearms | 1" | 3 | 4+ | 5+ | - | 1 |
KEYWORDS | ORDER, CITIES OF SIGMAR, HUMAN, CASTELITE, IRONWELD ARSENAL, WAR MACHINE, IRONWELD GREAT CANNON |
The ORDER keyword is used in the following Cities of Sigmar warscrolls:
The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:
The HUMAN keyword is used in the following Cities of Sigmar warscrolls:
The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:
The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:
In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate. | ||
The CASTELITE keyword is used in the following Cities of Sigmar warscrolls: