Cities of Sigmar – Ironweld Great Cannon

This warscroll does not meet the selection criteria (see Settings tab).
3"
8
4+
5
WARSCROLL

Ironweld Great Cannon

The massive artillery pieces known as Ironweld Great Cannons act as the bastions of the Castelite formations. Protected by thick oaken 1 gun-shields affixed to the weapon’s fore, the crew tirelessly load and reload their weapon to ensure the barrage upon the enemy is relentless.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Cannon: Cannonball
Great Cannon: Cannonball24"24+2+-2D3+2
Great Cannon: Armour-piercing Shell
Great Cannon: Armour-piercing Shell24"24+2+-4D6
Great Cannon: Grapeshot
Great Cannon: Grapeshot12"53+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tools and Sidearms
Tools and Sidearms1"34+5+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Artillery
Base size: 90mm
Notes: Single

An Ironweld Great Cannon is armed with a Great Cannon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Castelite Formation

CREW: This unit’s crew are armed with Tools and Sidearms.

Shot and Shell: The engineers of the Ironweld Arsenal have developed a range of different ammunition for the Great Cannon to fire.
Each time a model shoots with a Great Cannon, choose either the Cannonball, Armour-piercing Shell or Grapeshot missile weapon characteristics for that shooting attack. The Cannonball and Armour-piercing Shot can only be chosen while this unit is in a fortified position.

Fortified Position: This lumbersome war machine is wheeled into position with its heavy oaken shieldfacing the enemy, protecting the crewfrom enemyfire.
At the start of the battle, this unit is in a fortified position. In addition, at the end of your movement phase, if this unit both remained stationary and was not set up in that phase, it can establish a fortified position. Once this unit is in a fortified position, it remains so until it moves or is removed from the battlefield. While this unit is in a fortified position, you can ignore negative modifiers to save rolls for attacks made with missile weapons that target it.

KEYWORDS
ORDER, CITIES OF SIGMAR, HUMAN, CASTELITE, IRONWELD ARSENAL, WAR MACHINE, IRONWELD GREAT CANNON
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!

The WAR MACHINE keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
None
Behemoth
Artillery

The IRONWELD ARSENAL keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Leader
None
Behemoth
Artillery
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.

The CASTELITE keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None
Artillery
© Vyacheslav Maltsev 2013-2024