Cities of Sigmar – Executioners

This warscroll does not meet the selection criteria (see Settings tab).
6"
1
4+
7
WARSCROLL

Executioners

These skull-masked killers are the most feared warriors of the Darkling Covens. True virtuosos of slaughter, they have mastered the art of severing heads with every swing of their curved Executioner’s Draichs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Executioner’s Draich
Executioner’s Draich1"23+3+-12
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 170
Battlefield Role: None
Base size: 25mm

Each model in an Executioners unit is armed with an Executioner’s Draich.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Thrall Warhost

CHAMPION: 1 model in this unit can be a Lordling. Add 1 to the Attacks characteristic ofthat model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Drummer. Add 1 to charge rolls for this unit while it includes any Drummers.

Severing Strike: Heads roll and crimson arcs of hot blood spurt into the air as these warriors swing their deadly blades.
If the unmodified hit roll for an attack made with an Executioner’s Draich is 6, that attack causes 2 mortal wounds to the target and the attack sequence ends.

KEYWORDS
ORDER, CITIES OF SIGMAR, AELF, DARKLING COVEN, EXECUTIONERS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

The DARKLING COVEN keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
Battleline
None
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
© Vyacheslav Maltsev 2013-2024