Cities of Sigmar – Ironbreakers

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4"
1
3+
7
WARSCROLL

Ironbreakers

Ironbreakers are the elite guardians of the Dispossessed’s underground fortresses. Clad from head to toe in impervious gromril and wielding masterwork axes and hammers, they form an impenetrable wall against which the enemy is soon shattered.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Drakefire Pistol
Drakefire Pistol9"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ironbreaker Weapon
Ironbreaker Weapon1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 120
Battlefield Role: Battleline
Base size: 25mm

Each model in an Ironbreakers unit is armed with an Ironbreaker Weapon.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Grudgebound War Throng

CHAMPION: 1 model in this unit can be an Ironbeard. That model is armed with Drakefire Pistols and a Cinderblast Bomb in addition to its Ironbreaker Weapon.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic ofthis unit while it includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. Add 1 to run rolls and charge rolls for this unit while it includes any Hornblowers.

Cinderblast Bomb: This weapon explodes in a burst ofshrapnel and flame.
If this unit includes a model armed with a Cinderblast Bomb, once per battle, in your shooting phase, that model can throw it. If it does so, pick 1 enemy unit within 6" of that model and roll a dice. On a 2+, that unit suffers D3 mortal wounds.

Gromril Shieldwall: Once formed up into a shieldwall, a line of gromril-clad Ironbreakers is nigh impenetrable.
If this unit is picked for the ‘Form Shieldwall’ order, it has a ward of 4+ until the end of the phase instead of 5+.

KEYWORDS
ORDER, CITIES OF SIGMAR, DUARDIN, DISPOSSESSED, IRONBREAKERS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The CITIES OF SIGMAR and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

Form Shieldwall

Once formed, a wall of locked gromril shields held by the indomitable and stoic duardin is nigh impossible to penetrate.

You can reveal this order at the start of the enemy combat phase. If you do so, you can pick 1 friendly CITIES OF SIGMAR DUARDIN unit that has 5 or more models and is within 3" of the HERO with this order. That unit forms into a shieldwall until the end of the phase. While a unit is formed into a shieldwall, the strike-last effect applies to that unit but it has a ward of 5+.

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None

The DISPOSSESSED keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None
© Vyacheslav Maltsev 2013-2024