Cities of Sigmar – Longbeards

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4"
1
4+
8
WARSCROLL

Longbeards

Longbeards are the oldest and most experienced duardin warriors, as evidenced by their great, flowing beards and tendency to grumble on relentlessly about their enemies and allies alike – even in the thick of battle.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ancestral Great Axe
Ancestral Great Axe1"23+3+-21
Ancestral Weapon
Ancestral Weapon1"23+4+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 130
Battlefield Role: Battleline
Base size: 25mm

Each model in a Longbeards unit is armed with 1 of thefollowing weapon options: Ancestral Great Axe; or Ancestral Weapon and Gromril Shield. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Grudgebound War Throng

CHAMPION: 1 model in this unit can be an Old Guard. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Standard Bearer. Add 1 to the Bravery characteristic of this unit while it includes any Standard Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Musician. Add 1 to run rolls and charge rolls for this unit while it includes any Musicians.

SHIELD: If this unit is armed with Ancestral Weapons and Gromril Shields, it has a Save characteristic of 3+ instead of 4+.

I Thought Duardin Were Made of Sterner Stuff!: A disgruntled lookfrom a grumbling Longheard is often enough to galvanise the spirits of younger duardin and keep them in thefight.
Each time a model would flee from a friendly CITIES OF SIGMAR DUARDIN unit that is wholly within 12" of any friendly units with this ability, roll a dice. On a 4+, that model does not flee.

KEYWORDS
ORDER, CITIES OF SIGMAR, DUARDIN, DISPOSSESSED, LONGBEARDS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated

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8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

The CITIES OF SIGMAR and DUARDIN keywords are used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None

The DISPOSSESSED keyword is used in the following Cities of Sigmar warscrolls:

Leader
Battleline
None
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
© Vyacheslav Maltsev 2013-2024