Cities of Sigmar – War Hydra
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WARSCROLL

War Hydra

Stoked into a killing rage by the goads and lashing whips of their handlers, War Hydras lumber forward into battle, their multiple heads spitting flesh-melting gouts of flame as they stomp and crush the enemy to bloody paste.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fiery Breath
Fiery Breath9"3+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Fangs
Razor-sharp Fangs2"4+3+-1D3
Clawed Limbs
Clawed Limbs1"23+3+-11
Cruel Goads and Whips
Cruel Goads and Whips2"24+4+-1
DAMAGE TABLE
Wounds SufferedMoveFiery BreathRazor-sharp Fangs
0-28"66
3-57"55
6-76"44
8-95"33
10+4"22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single. Battleline in an Anvilgard army

DESCRIPTION

A War Hydra is a single model armed with Fiery Breath, Razor-sharp Fangs and Clawed Limbs.

CREW: This model has a crew of Handlers that attack with their Cruel Goads and Whips. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

Quick with the Lash: Scarred handlers lash their whips to drive the war beast into a terrible rage. Theymust be wary, however, for the creature’s fury can easily be turned upon its masters.
Before you make a charge roll for this model, you can say that its Handlers are going to apply the lash. If you do so, roll 3D6, remove 1 dice of your choice, and then use the remaining 2D6 to determine the charge roll. However, if the 3D6 roll was a triple, this model suffers 1 mortal wound and it cannot make a charge move in that phase.

Sever One Head, Another Takes Its Place: It is almost impossible to kill a Hydra, for they regenerate wounds and regrow severed heads at an alarming rate.
At the start of each of your hero phases, you can heal up to D3 wounds allocated to this model.

KEYWORDS
ORDER, AELF, CITIES OF SIGMAR, ORDER SERPENTIS, MONSTER, WAR HYDRA
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORDER keyword is used in the following Cities of Sigmar warscrolls:

The CITIES OF SIGMAR keyword is used in the following Cities of Sigmar warscrolls:

Army List
Warscrolls collated
Faction Rules
• Allies

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The ORDER SERPENTIS keyword is used in the following Cities of Sigmar warscrolls:

Leader, Behemoth
None
Behemoth
© Vyacheslav Maltsev 2013-2023