Masters of the arcane arts, the grizzled Battlemages of the Collegiate Arcane summon lethal storms of magic to lay waste to their foes and shield their comrades from harm with protective enchantments.
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Battlemage is armed with a Wizard’s Staff.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Arcane Trinkets: From mysterious orbs filled with swirling magic to ancient grimoires and ritual daggers, the Battlemages of the Collegiate Arcane carry all sorts of esoteric and exotic items into battle to aid their spellcraft.
When you pick this unit to be part of your army, you can pick 1 of the following arcane trinkets for it to possess. Record this information on your army roster.
Ancient Grimoire: Add 1 to
casting rolls for this unit.
Eldritch Hourglass: This unit has
ward of 5+.
Enchanted Blade: Add 2 to the Attacks characteristic of this unit’s Wizard Staff.
Ensorcelled Skull: Add 1 to
unbinding rolls for this unit.
Realmstone Orb: Add 6" to the range of spells cast by this unit.
Ritual Dagger: Once per battle, at the start of your
hero phase, you can say that this unit will draw blood. If you do so, this unit suffers 1
mortal wound that cannot be negated and this unit can attempt to cast 1 additional spell in that phase.
Spectral Potion: Once per battle, in your
hero phase, you can say that this unit will uncork its Spectral Potion. If you do so, pick 1 enemy unit within 12" of this unit and roll a dice. On a 2+, that enemy unit suffers D3
mortal wounds.