Cities of Sigmar – Warden King
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Warden King

Warden Kings are the leaders of the Dispossessed duardin, venerable fighters and strategists who seek out the most fearsome enemy combatants and bludgeon them to death with rune-carved warhammers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Rune Hammer
Rune Hammer1"43+3+-1D3

Unit Size: 1      Points: 100
Battlefield Role: Leader
Base size: 25mm
Notes: Single


A Warden King is a single model armed with a Rune Hammer.


Oath Stone: Carved with runes that tell of the glorious deeds of their forebears, this relic stone ignites the will of the King’s warriors with a fiery determination.
In your hero phase, you can say this model will stand atop its oath stone. If you do so, until the start of your next turn, this model cannot move. In addition, until the start of your next turn, do not take battleshock tests for friendly DISPOSSESSED units wholly within 18" of this model.


Ancestral Grudge: Past insults are never forgotten by the Warden Kings. Therewill come a time when all slights are repaid in blood.
You can use this command ability at the start of the combat phase. If you do so, pick 1 enemy unit within 18" of a friendly HERO with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of attacks made with melee weapons used by friendly DISPOSSESSED units that target that unit. A unit cannot benefit from this command ability more than once per phase.

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13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The DUARDIN keyword is used in the following Cities of Sigmar warscrolls:


The DISPOSSESSED keyword is used in the following Cities of Sigmar warscrolls:

6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
© Vyacheslav Maltsev 2013-2022