Sylvaneth – Qulathis the Exile
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6"
5
5+
7
WARSCROLL

Qulathis the Exile*

Qulathis seeks vengeance upon the vampire Radukar and his Kosargi, who slaughtered her Kurnothi kin. She now lives in exile from her clan, for to aid her hunt she fashioned eldritch arrows from the sacred Oak of Ages Past with which to hunt her quarry.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Winter’s Call
Winter’s Call24"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Aelven Blade
Aelven Blade1"34+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader
Notes: Unique

DESCRIPTION

Qulathis the Exile is a named character that is a single model. She is armed with Winter’s Call and an Aelven Blade.

ABILITIES

Strike Unseen: Like all Kurnothi, Qulathis is deft at hunting from unseen vantage points.
The cover modifier adds 2 to save rolls for attacks made with missile weapons that target this model, instead of 1.

Oaken Arrows: Fashioned from a splinter of the Oak of Ages Past, the arrows Qulathis uses strike with deadly precision.
If the unmodified hit roll for an attack made with Winter’s Call is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Guardian of the Enga’la Weald: Qulathis hails from the Enga’la Weald, which was ravaged by the vampire Radukar.
ENGA’LA WEALD is a Glade keyword (this means that this model cannot gain another Glade keyword if it is included in a Sylvaneth army - see the Glades battle trait).

KEYWORDS
ORDER, SYLVANETH, ENGA’LA WEALD, HERO, QULATHIS THE EXILE

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The HERO keyword is used in the following Sylvaneth warscrolls:

Leader, Behemoth
Leader
• Ylthari
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
17.1.1 Cover
A target unit is in cover if all of the models in the unit are wholly on a terrain feature or behind a terrain feature. Add 1 to save rolls for attacks that target a unit that is in cover. A unit that has a Wounds characteristic of 10 or more or that has made a charge move in the same turn does not receive the benefit of being in cover.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
© Vyacheslav Maltsev 2013-2024