Kruleboyz – Murknob with Belcha-banna

This warscroll does not meet the selection criteria (see Settings tab).
SPEARHEAD WARSCROLL
Murknob
with Belcha-banna
5"
6
4+
5
Murknobs are champions amongst the Kruleboyz, and they revel in taking the heads of their adversaries – honestly or otherwise. They alone are granted the honour of carrying the Belcha-bannas into battle, foul relics with all manner of strange powers. When the enemy close in, these uncanny standards belch a revolting miasma that can make even the toughest foe collapse in agony.
SPEARHEAD WARSCROLL
Murknob
with Belcha-banna
MELEE WEAPONS
AtkHitWndRndDmg
Murknob Cleaver [Crit (Mortal)]
Murknob Cleaver
Crit (Mortal)
44+3+12
Any Combat Phase
BREATH OF THE MIRE-DRAKES: Belcha-bannas are typically built around the severed tongue of a mire-drake, creatures so vile that even after death, their remains belch forth clouds of soul-shrivelling gas.

Declare: Roll a dice for each enemy unit in combat with this unit.

Effect: On a 1, nothing happens. On a 2-5, inflict 1 mortal damage on that enemy unit. On a 6, inflict D3 mortal damage on that unit.

KEYWORDS
HERO, INFANTRY
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
© Vyacheslav Maltsev 2013-2026