Kruleboyz – Killaboss on Great Gnashtoof

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SPEARHEAD WARSCROLL
Killaboss
on Great Gnashtoof
10"
10
3+
2
Killabosses are cunning warlords well used to using their ‘thinkin’ muscles’ to guide their fellow orruks in ambushes and traps. With a string of victories under their belts, they have won something akin to trust from their minions, who stick to the plan even when things get nasty. They take great pride in procuring the vilest and most malicious monsters to serve as their war-mounts, and few are as deadly as the Great Gnashtoof. This wiry canine killer is as swift as it is foul-tempered, capable of navigating the slimy homelands of the Kruleboyz with ease. When it finds its prey, it leaps upon them with an ear-splitting howl that seems to come from two directions at once.
SPEARHEAD WARSCROLL
Killaboss
on Great Gnashtoof
MELEE WEAPONS
AtkHitWndRndDmg
Jagged Boss-stikka [Crit (Mortal)]
Jagged Boss-stikka
Crit (Mortal)
43+3+12
Gnashtoof’s Bone-crushing Fangs [Companion]
Gnashtoof’s Bone-crushing Fangs
Companion
54+3+12
Your Hero Phase
ALL PART OF DA PLAN: Kruleboyz tend to be very impressed by a Killaboss’s kunnin’ feats – so long as the boss has a plan, they are willing to face down even the most unlikely odds.

Declare: Pick a friendly unit wholly within 9" of this unit to be the target. You cannot pick this unit.

Effect: Add 3 to the target’s control score until the start of your next turn.

KEYWORDS
HERO, CAVALRY
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
© Vyacheslav Maltsev 2013-2026