12" 2 4+ 1 Skywardens are elite formations of Arkanaut warriors whose duty is to safeguard their skyfleet’s vessels against attack. Granted the power of flight by portable aether-endrins, they soar alongside their metal wards, scanning the clouds and the ground below for potential threats. Should battle be joined, Skywardens will swoop from on high to skewer enemies upon long-hafted skypikes or hover at short range to incinerate them with vulcaniser pistols. Whenever the enemy gather close, they withdraw to fight anew, leaving behind floating mines that detonate to cover their escape. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Vulcaniser Pistol [Shoot in Combat] | ||||||||
| Vulcaniser Pistol Shoot in Combat | 10" | 3 | 3+ | 3+ | 1 | 1 | ||
| Aethermatic Volley Gun | ||||||||
| Aethermatic Volley Gun | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Skypike [Crit (Mortal)] | ||||||||
| Skypike Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | |||
| Gun Butt | ||||||||
| Gun Butt | 1 | 4+ | 5+ | - | 1 | |||
End of Any Turn |
KEYWORDS | INFANTRY, FLY, REINFORCEMENTS |
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Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |