12" 2 3+ 1 With aether-endrins strapped to their backs, Endrinriggers conduct repairs on their beloved airships miles above ground. In battle, their aether-powered tools become lethal weapons capable of punching through armour or messily sawing off limbs. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Rapid-fire Rivet Gun [Shoot in Combat] | ||||||||
| Rapid-fire Rivet Gun Shoot in Combat | 10" | 3 | 3+ | 4+ | 1 | 1 | ||
| Aethermatic Volley Gun [Crit (2 Hits)] | ||||||||
| Aethermatic Volley Gun Crit (2 Hits) | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
| Skyrigger Heavy Weapon [Anti-MONSTER (+1 Rend)] | ||||||||
| Skyrigger Heavy Weapon Anti-MONSTER (+1 Rend) | 15" | 1 | 4+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Aethermatic Saw [Anti-charge (+1 Rend)] | ||||||||
| Aethermatic Saw Anti-charge (+1 Rend) | 3 | 4+ | 3+ | 1 | 2 | |||
| Gun Butt | ||||||||
| Gun Butt | 1 | 4+ | 5+ | - | 1 | |||
Enemy Movement Phase |
KEYWORDS | INFANTRY, FLY, REINFORCEMENTS |
| ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |