4" 1 4+ 1 The backbone of the Kharadron airfleets are the Arkanaut Companies. These grizzled privateers crew the sky-ports’ vessels and are armed with a variety of aether-powered firearms and deck tools with which to repel boarders or take the fight to the enemy. Eager to earn an officer’s commission, Arkanauts compete to outdo each other with acts of reckless bravado, risking everything to secure glory – and thus earn a better share of the profits. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Privateer Pistol [Shoot in Combat] | ||||||||
| Privateer Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | - | 1 | ||
| Aethermatic Volley Gun | ||||||||
| Aethermatic Volley Gun | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
| Light Skyhook | ||||||||
| Light Skyhook | 15" | 1 | 4+ | 3+ | 2 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Arkanaut Cutter | ||||||||
| Arkanaut Cutter | 2 | 4+ | 4+ | - | 1 | |||
| Gun Butt | ||||||||
| Gun Butt | 1 | 4+ | 5+ | - | 1 | |||
| Skypike [Crit (Mortal)] | ||||||||
| Skypike Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | |||
Passive |
KEYWORDS | INFANTRY, REINFORCEMENTS |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||