Kharadron Overlords – Arkanaut Company

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SPEARHEAD WARSCROLL
Arkanaut Company
4"
1
4+
1
The backbone of the Kharadron airfleets are the Arkanaut Companies. These grizzled privateers crew the sky-ports’ vessels and are armed with a variety of aether-powered firearms and deck tools with which to repel boarders or take the fight to the enemy. Eager to earn an officer’s commission, Arkanauts compete to outdo each other with acts of reckless bravado, risking everything to secure glory – and thus earn a better share of the profits.
SPEARHEAD WARSCROLL
Arkanaut Company
RANGED WEAPONS
RngAtkHitWndRndDmg
Privateer Pistol [Shoot in Combat]
Privateer Pistol
Shoot in Combat
10"24+4+-1
Aethermatic Volley Gun
Aethermatic Volley Gun15"2D64+4+-1
Light Skyhook
Light Skyhook15"14+3+2D3
MELEE WEAPONS
AtkHitWndRndDmg
Arkanaut Cutter
Arkanaut Cutter24+4+-1
Gun Butt
Gun Butt14+5+-1
Skypike [Crit (Mortal)]
Skypike
Crit (Mortal)
23+3+12
One unit has 4 Arkanauts armed with a Privateer Pistol and Arkanaut Cutter, and 1 Arkanaut armed with a Skypike.

The other unit has 3 Arkanauts armed with a Privateer Pistol and Arkanaut Cutter, 1 Arkanaut armed with an Aethermatic Volley Gun and Gun Butt, and 1 Arkanaut armed with a Light Skyhook and Gun Butt.

Passive
GLORY-SEEKERS: All of the warriors that make up an Arkanaut Company are eager to win recognition for daring deeds.

Effect: Add 1 to hit rolls for attacks made by this unit that target a unit contesting an objective.

KEYWORDS
INFANTRY, REINFORCEMENTS
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.
© Vyacheslav Maltsev 2013-2026